Fallen Snake CR: 16

Large fiend (fallen angel), chaotic evil
Armor Class: 18
Hit Points: 289
Speed: 40 ft

STR

18 +4

DEX

20 +5

CON

20 +5

INT

18 +4

WIS

16 +3

CHA

20 +5

Saving Throws: STR +9, CON +10, WIS +8, CHA +10
Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:

Truesight 120 ft., Passive Perception 13

Languages: Abyssal, Celestial, Telepathy 120 ft.
Challenge Rating: 16

Aura of Hate. The demon, as well any other demons and undead within 30 feet of it, gain a +5 bonus to melee weapon damage rolls. A creature can benefit from this feature from only one paladin at a time.

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demons weapon attacks are magical.

Reactive. The demon can take one reaction on every turn in a combat.

Legendary Resistance (3/Day). If the demon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The demon makes seven attacks: six with its longswords and one with its tail. It can only make up to three attacks against the same target in a turn

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the demon can automatically hit the target with its tail, and the demon can't make tail attacks against other targets.

Bladewaltz (Recharge 5-6). The demon uses its Multiattack, but all attacks target the same creature.

Summon Greater Demon (Recharge 5-6). The demon summons another demon unders its command onto an empty space the demon can see. The creature rolls it's own initiative and joins the fight starting with the next round.

Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Parry. The demon adds 5 to its AC against one melee attack that would hit it. To do so, the demon must see the attacker and be wielding a melee weapon.

Invoke Fury. The demon forces one creature it can see that has missed it with a melee attack this turn to make a DC 20 Wisdom saving throw. On a failed save, that creature is charmed and has to spend it's next turn making moving towards and attacking a creature of the demons choice.


Created by

angworu.

Statblock Type

Monster / Creature (2020)

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