Weapon
Uncommon
Mods
Grip
Knuckles
Special Maneuvers
Feint - Make one attack with your offhand as a Bonus Action, dealing 1d8 AP IV Piercing damage and allowing you to distance or reposition yourself by 5 feet without provoking an opportunity attack while raising your evasion by your Proficiency Bonus. Once you have used this maneuver, you must wait until after the end of your next turn before using it again.
Hook - Make a strong attack with your main hand for 2d8 AP V Piercing damage and inflict Stagger on your opponent, preventing them from taking Opportunity Attacks until the start of your next turn.
Jabs - Make two attacks with your offhand as a Bonus Action for 1d8 AP IV Piercing damage each, for each attack that lands, reduces target Evasion by 1 until the end of your next turn. Once you have used this maneuver, you must wait until after the end of your next turn before using it again.
Twist the Blade - After making a successful attack with one of the Piercing maneuvers, as a Free Action, twist the blade and force the target to make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Chosen Ability Modifier. If the target fails the saving throw, they take 1d8 Bleed damage.
Uppercut - Make an upwards attack with your main hand for 2d8 AP V Piercing damage, the target must make a Strength saving throw against a DC equal to 8 + Your Proficiency Bonus + Strength modifier or be pushed backwards 5 feet.
Special Properties:
Armor Piercing IV
Finesse
Ignores Armor - This property applies when the user is a Martial Artist.
Light
Unarmed
Weight: 2 each
Handling: 1-handed, 1 in each hand
A specialized, wide bladed push dagger that is held like a knuckle duster, the Katar is often used by pugilists and martial artists as a means of putting the full force of their blows behind a singular, concentrated point. The motion of attack is very much akin to a punch. It can ignore armor when wielded by someone who specializes in unarmed attacks. It is classified as a knuckle-weapon.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
2d8 |
Piercing |
Melee |
Weight: 2lbs