Weapon
Rare
Mods
Crossguard
Blade
Hilt
Pommel
Special Maneuvers
Lunging Thrust - Step forward 5 feet to make an attack against an opponent within 10 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
Parry - When an opponent attempts to attack you in Melee range, you may attempt to intercept the attack and use your Reaction. Make an attack roll against the target, if your attack roll beats theirs, you parry the attack and deflect the blow, taking no damage.
Piercing Strike - Make an attack with the tip of the blade for 1d12 AP IV Piercing damage.
Pommel Strike - Make an attack with the pommel at the base of the hilt for 1d12 AP III Piercing damage as a Bonus Action.
Riposte - Immediately after a successful parry, make a melee attack against your attacker.
Sweeping Attack - As an attack while the weapon is held in both hands, make a sweeping attack with the blade, dealing 2d12 AP II Slashing Damage to up to three adjacent targets within 5 feet of you. Each target must make a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Strength Modifier or take damage. Once you have used this maneuver, you must wait until after the end of your next turn before you can use it again.
Special Properties:
Armor Piercing III
Hemhorraging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d12 Bleed damage.
Honorable Last Stand - When the wielder's HP is below half of their maximum HP, the Khanda deals an additional 2 damage dice per Attack for all of its Special Maneuvers.
Magic Relic - This weapon is enhanced through magic and grants a +2 bonus for both your attack rolls and your damage rolls. Striking a target that is normally resistant to physical damage with this weapon bypasses that resistance. Each attack deals an additional +2 damage. Undead targets take +4 damage. Inside an MEZ, this bonus does not apply.
Versatile
Weight: 4
Handling: Versatile
A symbolically and religiously important weapon to the Taala-Rasa, the Khanda is not only used in martial arts but sometimes as a prop for performances and plays. It is a double-edged, high quality straightsword with a flat tip that has a greater amount of weight behind its swings than a normal sword. They frequently feature a handguard and a spike on the pommel for doing additional strikes. It is excellent for wide sweeping attacks and can strike multiple opponents in a single sweep. It also has a technique where the wielder can perform an overhead strike that deals additional damage when the wielder's life is threatened.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
4d12 (2-handed) / 3d12 (1-Handed) |
Slashing |
Melee |
Weight: 3lbs