Dustriders

KALI Experimental Laser System

Weapon

Rare

Mods
  • Capacitor
  • Focusing Array
  • Sight
  •   Magazine Size: 12 (Each attack counts as one shot)   Cartridge: Vehicular Chemlaser Banks   Special Maneuvers
  • Flashbulb - Switch the fire mode to expend an extra charge, dealing an additional 1d12 radiant damage and possibly blind the target for your next attack attack. The target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Intelligence Modifier or be Blinded until the start of your next turn.
  • High Powered Mode - Switch the fire mode as a Bonus Action to expend an extra laser charge per attack, dealing an additional 2d12 radiant damage. High Powered Mode can be deactivated as a Free Action. This weapon will overheat if three consecutive attacks are made in this mode, rendering the weapon unable to fire until after your next turn. Making a normal attack with this weapon will reset the counter.
  • Pulsed Incinerator Beam - Expend 3 of this weapon's charges as an Action to pulse the beam in a high-powered attack. This unleashes a 450ft long, 5ft wide beam of destructive directed energy, dealing 12d12 Radiant damage inside of its area of effect. All targets caught inside the beam must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Intelligence Modifier. On a successful save, a target only takes half damage. On a failed save, a target takes the rolled damage and automatically starts Burning if it can be ignited. Against vehicles, this Action damages paneling, occupants, and internal parts inside its area of effect. After using this maneuver, you cannot fire the weapon until after your next turn as it activates an automated cooldown safety function. You may perform this maneuver once per Short or Long rest.
  •   Special Properties
  • Anti-Armor - Deals unmitigated damage to constructs, robotics, and vehicles.
  • Atmospheric Dispersal - The weapon loses 2 damage dice at ranges greater than its effective range.
  • Computerized Missile Interceptor - This weapon can expend a single charge to automatically intercept a rocket or missile fired at the vehicle it is mounted to, once per round of combat.
  • Incendiary - Targets struck with this weapon's attacks must make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Intelligence Modifier or take 1d12 Fire damage at the start of each of their turns until the condition ends. Will ignite any flammable objects as well.
  • Laser Weaponry - Instantaneous attacks grant higher precision and accuracy, granting twice the Proficiency Bonus on attack rolls inside the weapon's effective range.
  • Sundering II
  •   Loading: This weapon must be reloaded by a crew while not in combat.   Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is overheated and cannot fire for 1 turn.   Handling: Stationary, Crew-Served

    The KALI is a vehicle-mounted chemlaser that can burn holes straight through armor and can intercept guided munitions. There aren't many examples of this weapon that survived the Cataclysm but they can be obtained from some research compounds and secure facilities sitting under the dunes in The Dust.

    Type Damage Damage Range
    Martial Ranged 4d12 Radiant / 1d12 Fire Radiant 675 (15 Hexes)/900 (20 Hexes)


    Weight: 300lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

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