Dustriders
Ashigaru Labs GDDX-II Pulsed Laser Rifle
Weapon
Rare
Mods
Capacitor
Focusing Array
Sight
Targeting Computer
Magazine Size: 12 (Each attack counts as one shot)
Cartridge: Laser Packet
Special Maneuvers
Flashbulb - Switch the fire mode to expend an extra charge, dealing an additional 1d12 radiant damage and possibly blind the target for your next attack attack. The target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Intelligence Modifier or be Blinded until the start of your next turn.
High Powered Mode - Switch the fire mode as a Bonus Action to expend an extra laser charge per attack, dealing an additional 2d12 radiant damage. High Powered Mode can be deactivated as a Free Action. This weapon will overheat if three consecutive attacks are made in this mode, rendering the weapon unable to fire until after your next turn. Making a normal attack with this weapon will reset the counter.
Pulsed Cutting Beam - Expend 2 of this weapon's charges as an Action to pulse the beam in a high-powered attack. This unleashes a 135ft long, 5ft wide beam of destructive directed energy, dealing 6d12 Radiant damage inside of its area of effect. All targets caught inside the beam must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Intelligence Modifier. On a successful save, a target only takes half damage. On a failed save, a target takes the rolled damage and automatically starts Burning if it can be ignited. Against vehicles, this Action deals twice the rolled damage to paneling. After using this maneuver, you cannot fire the weapon until after your next turn as it activates an automated cooldown safety function. You may perform this maneuver once per Short or Long rest.
Special Properties
Anti-Air - Attack rolls against aerial targets have advantage.
Anti-Armor - Deals unmitigated damage to constructs, robotics, and vehicles.
Atmospheric Dispersal - The weapon loses 1 Radiant damage dice at ranges greater than its effective range.
Computerized Interceptor - This weapon can expend a single charge to automatically intercept a drone making an attack, or an in-flight grenade, missile, or rocket as a Reaction.
Incendiary - Targets struck with this weapon's attacks must make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Intelligence Modifier or take 1d12 Fire damage at the start of each of their turns until the condition ends. Will ignite any flammable objects as well.
Laser Weaponry - Instantaneous attacks grant higher precision and accuracy, granting twice the Proficiency Bonus on attack rolls inside the weapon's effective range.
Maiming - This weapon has the potential to Maim when rolling a critical success on an attack roll against a target or if the target critically fails its saving throw against one of the maneuvers.
Salvage Tool
Stabilized Targeting Systems - While stationary or before you have moved on your turn, you have a +2 bonus to hit on your attack rolls.
Sundering III
Loading: Requires an Action to reload.
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is overheated and cannot fire for 1 turn.
Handling: 2-handed
A two-piece experimental, man-portable shoulder-fired chemlaser developed in the Ashigaru Clean Laboratories alongside Mugi Co. near the border between the former nation of Bukhan and the Utari territories, the PLR, or Pulsed Laser Rifle is designed to function as an anti-aerial weapon, capable of intercepting and destroying drones, helicopters, and missiles. It is best fired while stationary. Its focusing array gimbals towards the target when stabilized, allowing it to track fast moving targets more easily. This weapon features enhanced cutting capabilities over its counterparts and its main power source is more readily available and easier to replace, but does not recharge.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
3d12 Radiant / 1d12 Fire |
Radiant |
180/270 |
Weight: 18lbs