Dustriders
Lucerne Hammer
Weapon
Uncommon
Mods
Grip
Head
Special Maneuvers
Carry the Momentum - If you miss the target with an attack, you can bring the Lucerne Hammer back around and make another attempt at an Attack for 3d6 AP II Bludgeoning damage.
Concussive Strike - Bring the Lucerne Hammer around towards the target's head as an Attack, inflicting 5d6 AP III Bludgeoning damage, the target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Modifier or be knocked prone and 5 feet to the left or right of the player.
Crushing Strike - Bring the Lucerne Hammer down on top of a prone target as an Attack, dealing 6d6 AP IV Bludgeoning damage, stunning them until the start of your next turn. Once you have successfully used this maneuver, you cannot use it again until you finish a Short or Long rest.
Lunging Thrust - Step forward 5 feet to make a normal Attack against an opponent within 15 feet of you and return to where you were standing without using movement or provoking opportunity attacks. This maneuver can be performed once per turn.
Piercing Beak - Rotate the Lucerne Hammer and make an attack with the beak of the weapon, dealing 3d6 AP V Piercing damage. This deals an additional amount of Piercing damage to Constructs and Vehicles, equal to your Proficiency Bonus.
Sweeping Attack - As an attack while the weapon is held in both hands, make a sweeping attack with the bladed tip of the weapon, dealing 3d6 AP II Slashing Damage to up to three targets within 10 feet of you. Each target must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength Modifier or take damage. This maneuver can be performed once per turn.
Special Properties
Armor Piercing III
Blunt Weapon - Does Double the rolled damage to Poise.
Demolition Tool - Can be used to break doors and walls.
Reach - This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Staggering - Upon making a successful attack, this weapon prevents a target from taking an Opportunity Attack until the start of your next turn.
Weight: 9
Handling: 2-Handed
Originating in Le Verdoyant territories, this polearm variant of the warhammer combines a Bec de Corbin, a warhammer, and a spear. A veritable multi-tool of a weapon with the ability to bludgeon, pierce, and also pierce again. It is excellent at dismounting enemies and piercing armor, and offers a great range of attack but requires two hands to wield effectively.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
5d6 |
Bludgeoning |
|
Weight: 9lbs