Weapon
Rare
Mods
Grip
Head
Special Maneuvers
Carry the Momentum - If you miss the target with an attack, you can bring the flail back around and make another attempt at an Attack for 2d6 AP I Bludgeoning damage.
Imparted Force - After moving 20 feet or more on your turn in a straight line towards an opponent, make a melee weapon attack. If successful, you deal an additional 2d6 Bludgeoning damage on top of your normal attack. If attacking from a vehicle against an exposed opponent, the additional damage increases to 4d6 Bludgeoning damage after moving 180 feet, or 4 hexes, on the vehicle. This maneuver ignores armor with the Nekha.
Rounding Strikes - As an Action, make a number of attacks equal to either your Dexterity or Strength modifier, each dealing 3d6 AP II Bludgeoning damage. If two or more attacks succeed, the target is knocked prone and you have advantage on any remaining attacks with this maneuver. You may use this maneuver once per Short or Long rest.
Sweeping Attack - As an attack while the weapon is held in both hands, make a sweeping attack with the Nekha, dealing 4d6 AP II Bludgeoning Damage to up to three targets within 10 feet of you. Each target must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength Modifier or take damage. This maneuver can be performed once per turn.
Special Properties
Armor Piercing II
Blunt Instrument - Does Double the rolled damage to Poise.
Finesse - When wielding this weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Hemorrhaging - Targets struck by this weapon after the first successful attack on your turn must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 2d6 Bleed damage.
Staggering - Upon making a successful attack, this weapon prevents a target from taking an Opportunity Attack until the start of your next turn
Weight: 6
Handling: Versatile
An ancient Khadisar design, the nekha is a flail-type weapon with multiple striking heads. Each head has multiple flanges to reduce the surface area and apply more force to a singular point of impact. It is easy to hit with this weapon and even cause bleeding from repeated strikes.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
4d6 / 6d6 |
Bludgeoning |
Melee |
Weight: 8lbs