Dustriders
Electric Shock - Targets that have failed their saves against the drone's Amplified Discharge are Dazed and cannot take Reactions until the start of your next turn. Constructs and Robotics are Stunned if they fail their save until the start of your next turn. Vehicle drivers or pilots must make a Constitution saving throw against the drone's DC or lose control. Vehicles struck by this drone's electric shock lose control if the driver or pilot fails a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength or Dexterity modifier (whichever is higher). Mining Equipment - Gives advantage on any checks to obtain materials from rocks. Passive Recharging - This robotic drone regains its one use after finishing a Short or Long rest. It is automatically recalled to the Operator after it has spent its charge and spends each of its turns' movement returning to the operator. Surveyor - This robotic drone will emit a hologram of the space it has explored when it is recalled to its operator, providing a 3-dimensional map display of the area. It highlights objects of importance such as minerals, metals, and crystalline structures. It also highlights potential organic threats. Once it has done that, it needs to recharge passively over the period of a Short or Long rest. The operator may recall the drone at any point during their turn as a Free Action.
Amplified Discharge - When the drone reaches a laser designator point or a Survey Spike, it unleashes a 10 foot radial sphere of electricity originating from the drone. All targets in the radius must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength or Dexterity modifier (whichever is higher). On a failed save, a target takes 4d8 Lightning damage. Successful saves take half damage. Any target hit by a Survey Spike has disadvantage on their saving throw against the drone. The drone's stored charge is consumed on use. It is automatically recalled to the Operator after it has spent its charge and spends each of its turns' movement returning to the operator.
Latching Leap - The drone makes a 15 foot leap towards a target that is designated by a laser designator or Survey Spike and latches on as a Bonus Action.
Defensive Jolt - This drone, when attacked, releases an electrical pulse in a 5 foot radius around itself as its Reaction. All targets within that range take 2d8 Lightning damage.