Shadow Stealth. While in dim light or darkness, Selene can take the Hide action as a bonus action. Duel weild. Selene can make two (spear) attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) 1d8+3 piercing damage, or 8 (1d10 + 3) bludgening damage if used with two hands to make a melee attack by swinging to the side.
Dust cloud. If Selene takes 20 damage in one turn Selene can make a cloud of dust In a 45ft circle all inside have to succed on a DC 10 + Wis constitution saving throw or has a disadvantage on all d20 throws they take 1d6 damage each turn in side
Bite. Melee Attack: +5 to hit, reach 5 ft or 15 ft to lunge., one target. Hit: 5 (1d4 + 3) 1d4+2 peircing damage. Target must succsed a DC 5 constitution saving throw or are paralized and can make the save each turn if they get a 1 they drop to 1d4 hp they roll Wing Attack (Costs 2 Actions). Selene beats its wings. Each creature within 15 ft. of Selene must succeed on a DC 12 Dexterity saving throw or take 10 (3d4 + 3) 3d4+3 bludgeoning damage and be knocked prone. Selene can then fly up to half its flying speed.