XGE
Earth Tremor
1-level Evocation
Casting Time: 1 action
Range/Area: Self, 10 ft radius
Components: Verbal, Somatic
Duration: Instantaneous
Attack/Save: Dexterity save
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
Available for: Bard, Druid, Sorcerer, Wizard