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Alchemical Homonculus in Dungeons & Dragons 5e

Alchemical Homonculus

Tiny construct, neutral
Armor Class 13
Hit Points 44
Speed 20ft Fly: 28ft

STR
4 -3
DEX
15 +2
CON
11 0
INT
10 0
WIS
10 0
CHA
7 -2

Skills Stealth +4, Perception +4
Damage Immunities Poison, Acid
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60ft., Passive perception 10
Languages Languages of creator


Might of the Master. The following numbers increase by 1 when the creator's proficiency bonus increases by 1: the homunculus’ skill bonuses and the bonuses to hit and damage of its Acidic Spittle.


Actions

(Requires creator's bonus action)   Acidic Spittle. Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 acid damage.   Alchemical Salve (3/Day). The homunculus produces a salve and touches one creature you designate. The target receives one of the following magical benefits of your choice:   Buoyancy. The target gains a flying speed of 10 feet for 10 minutes.   Inspiration. The target feels giddy and effective, gaining advantage on certain ability checks in the next hour. The target chooses the checks before or after rolling. The magic runs out after the target has used it on a number of checks equal to your Intelligence modifier (minimum of 1).   Resilience. The target gains a number of temporary hit points equal to 2d6 + your Intelligence modifier.


 

A small construct that takes the form of what the user wants it to me when making it. It assists its creator in the their work.


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