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Imbue with Aphasia in Dungeons & Dragons 5e

Homebrew

Imbue with Aphasia

1-level Enchantment

Casting Time: 1 Action
Range/Area: 25ft. (+5ft./2 Character Levels)
Components: Verbal
Duration: 1 Hour (+ 1 Hour per Character Levels)
Attack/Save: Wisdom Save

You select a target creature with the ability to speak within range & line of sight, they roll a Wisdom save against your spell save DC.

If they fail the WIS save, then for the spell's duration they will be unable to speak a language of your choice from their available languages, this will prevent them from communicating with their teammates, raising alarms, or casting spells with a Verbal component to them.

If they succeed on their WIS save, then they are only influenced by the above effect for a single round of combat.

For every 5 Character levels you have, you may choose an additional language to effect with this spell; at 13th Level this spell will effect all languages known by the target.

If, for any reason, this spell would target a creature who is unable to speak but may still comprehend a language, this will remove their ability to comprehend any languages. Additionally, if it targets a creature who cannot speak or comprehend languages, then it will instead deal 'x'd4 Force damage - with 'x' being the spell slot level it was cast at - to yourself & the target. That prior mentioned effect is due to the magical feedback caused by the spell being unable to work out how to work.

At higher levels: Can be upcast to add an extra hour to the spell duration, where this bonus is equal to the spell-slot level minus 1, i.e. a 5th level upcast would result in a 4 hour bonus to the duration.
Available for: Ranger, Warlock, Wizard

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