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Phantasmal Force in Dungeons & Dragons 5e

Homebrew

Phantasmal Force

2-level Illusion

Casting Time: 1 action
Range/Area: 60 ft. (10 ft. cube)
Components: V, S, M
Materials: a bit of fleece
Duration: 1 minute (concentration)

You plant a debilitating phantasm into the mind of a creature you can see within range. The target must make an Intelligence saving throw or they believe the phantasm to be real and capable of hindering and harming them. When you cast the spell, select one of the following options:

  • Blinded. Your phantasm blocks the target's sight, blinding it.
  • Restrained. Your phantasm entangles the target, restraining it.
  • Terrified. Your phantasm takes the form of the target's greatest fears, making it frightened.
  • Assailed. Your phantasm is real enough to cause harm. The target takes 2d8 psychic damage at the start of each of its turns.
  • Tricked. You create an illusory object or effect only visible to the target in a 10-foot cube within range. The illusion includes sound, temperature, and other stimuli, also evident only to the creature. Interacting with the illusion does not reveal its true nature. The illusion could be a bridge, door, pit, treasure, or similar.

The target can reattempt the saving throw at the end of each of its turns, ending the spell on a success.

Available for: Bard, Sorcerer, Wizard, The Genie, The Undead, Archfey Patron, Great Old One, Great Fool

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