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Antediluvian Ascension in Dungeons & Dragons 5e

Homebrew

Antediluvian Ascension

5-level Transmutation

Casting Time: 1 action (initial), 1 bonus action (subsequent)
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: an onyx ritual blade worth at least 350 gp
Duration: 1 minute (requires concentration)
Attack/Save: WIS save (Inexorable Stare), INT save (Maddening Revelations)
Damage/Effect: psychic
Offering your blood as a flighty libation, you bind a Far Realm entity to your flesh and undergo an unspeakable transformation. Until the spell ends, you gain the following benefits:
  • Your creature type becomes Aberration.
  • You gain a flying speed of 30 feet and can hover.
  • You gain resistance to psychic damage.
  • You have proficiency in Constitution saving throws.

Additionally, when you cast the spell and as a bonus action on each of your subsequent turns, you can cause one of the following effects.
  • Inexorable Stare. You direct your terrifying, magical gaze towards a point within 60 feet of you. All creatures within 10 feet of this point must make a Wisdom saving throw, or be frightened for the duration of your transformation.
  • Maddening Revelations. You invade a creature's mind, showing them unspeakable visions. You force a creature within 60 feet of you to make an Intelligence saving throw. On a failed save, the creature takes 2d8 psychic damage and is unable to make more than one attack with their Attack action until the end of their next turn.
  • Dimensional Rift. Your non-euclidean nature allows you to bend space. You teleport up to 30 feet to an unoccupied space that you can see.

If you stop concentrating on the spell before its duration ends, you partially lose control over its magic for the remaining duration. At the beginning of each of your turns until the duration ends, you must make a Wisdom saving throw (DC = your spell save DC), or perform one of the listed bonus actions determined by the DM, targeting the nearest creature to you.
Available for: Warlock

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