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Footman Min'kin in Dungeons & Dragons 5e

Homebrew, Children of the Night: the Created (2e) 1999

Footman Min'kin CR: 1

Small construct, usually neutral
Armor Class:
Hit Points: 26 (4d6 + 12) 4d6+12
Speed: 30 ft

STR

14 +2

DEX

13 +1

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

3 -4

Damage Immunities: Poison, Psychic
Condition Immunities: Charmed, Frightened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses:

Passive Perception 8

Languages: Understands the languages of its creator, but can't speak
Challenge Rating: 1 ( 200 XP)

Immutable Form. The min'kin can't shape-shift.

Magic Resistance. The min'kin has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The min'kin takes two Slam attacks.

Slam. Melee Weapon Attack: +4 to hit, 5' reach, one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Bonus Actions

Ready to Assist. The min'kin chooses a friendly creature that is within 5' of it. The targeted creature has a 1d4 bonus to an ability check or an attack roll until the start of the min'kin's next turn.

Suggested Environments

Idlethorp, Mordent (Dread Domains of Ravenloft)


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