Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8+2 slashing damage or 1d10+2 slashing damage when wielded with two hands.
Longsword - Pommel Strike (1/Short Rest, BonusAct)
Target must succeed a DC 12 WIS Save or take 1d4+2 bludgeoning damage and become Dazed for 2 turns (unless Helped): Target cannot take Reactions and loses DEX bonus to AC.
Longsword - Rush Attack (1/Short Rest, BonusAct)
Target must succeed a DC 12 STR Save or take 1d4+2 slashing damage and become Off Balance for 2 turns (unless Helped): Attack rolls against the target have Advantage until the next time it takes damage.
Longsword - Lacerate (1/Short Rest, BonusAct)
Target must succeed a DC 12 CON Save or become Bleeding for 2 turns (unless Healed): Target takes 2 slashing damage at the start of each of its turns and has Disadvantage on CON Saves.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 1d6+2 piercing damage.
Shortbow - Hamstring Shot (1/Short Rest, Bonus Act)
Target must succeed a DC 12 CON Save or take 1d4+2 piercing damage and become Hamstrung (unless Healed): target has half movement.
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