Billhook
The Mariner can use its Billhook to make acrobatic jumps.
Cunning Action
The Mariner can take the Dodge or Disengage action as a Bonus Action.
Handaxe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2 slashing damage.
Handaxe - Thrown (Recharge 5-6)
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 1d6+3 slashing damage.
Net (Recharge 6)
Ranged Weapon Attack: +5 to hit, range 5/15 ft., one target. Hit: Target is Restrained until freed if it is Large or smaller. Target can be freed by using its Action to make a DC 10 Strength check or that of another creature. The net can also be damaged having 5 HP and 10 AC.
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