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NW Scout

Medium humanoid,
Armor Class: 15 (chain shirt)
Hit Points: 22
Speed: 60 ft

STR

14 +2

DEX

14 +2

CON

12 +1

INT

11 +0

WIS

12 +1

CHA

10 +0


Trained Rider The Rider can choose to take the damage subjected to its mount instead.
Riding Horse The Scout rides a Riding Horse (HP 13, AC 10, speed 60 ft.).
Skirmisher The Scout can move upto 30 ft. as a Reaction when an enemy ends it turns within 5 ft. of it.

Actions

Pike Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 1d10+2 piercing damage or when it has travelled 20 ft. in a straight line 1d12+2 piercing damage.
Pike - Gaping Wound (1/Short Rest, BonusAct) Target must succeed a DC 12 CON Save or receive a Gaping Wound for 2 turns (unless Healed): Attacks against the target deal an additional 2 piercing damage.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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