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Arthas Menethil, Prince of Lordaeron in Dungeons & Dragons 5e

Wrath of the Lich King D&D 5e Campaign

Arthas Menethil, Prince of Lordaeron

Medium Human, Prince of Lordaeron, Paladin of the Silver Hand, Lawful Good

Armor Class 18
Hit Points 95hp (10d8+50) 10d8+50
Speed: 30 ft

STR

18
( +4 )

DEX

10
( +0 )

CON

18
( +4 )

INT

12
( +1 )

WIS

14
( +2 )

CHA

17
( +3 )

Saving Throws Wisdom +5, Charisma +7, Constitution +7
Skills Athletics +7, Insight +5, Intimidation +7, Persuasion +7, Religion +4
Damage Resistances Holy, Necrotic
Condition Immunities Frightened
Senses Passive Perception 12
Languages Common, Dwarvish
Challenge Rating 6
Proficiency Bonus +3

Description

Arthas Menethil is the crown prince of Lordaeron and a newly proven paladin of the Silver Hand. Brave, charismatic, and deeply devoted to his people, Arthas stands at the front line of Hearthglen’s defense with hammer in hand and the Light blazing around him.   At this point in the story, Arthas is still a hero. His courage is real. His compassion is real. But beneath both is a dangerous intensity. He cannot tolerate helplessness, delay, or failure when innocent lives are at stake.

Ideals

Justice. The innocent must be protected, and evil must be stopped before it spreads.

Bonds

Lordaeron, his people, his father, Jaina Proudmoore, Uther, and his duty as prince.

Flaws

Impatient, proud, and increasingly willing to make harsh choices if he believes lives are at stake.

Arthas uses Charisma as his spellcasting ability. Spell save DC 15, spell attack bonus +7.

At will: Light, Sacred Flame, Thaumaturgy

1/day: Lesser Restoration, Protection from Evil and Good

2/day: Bless, Cure Wounds, Shield of Faith

3/day: Bless, Cure Wounds, Shield of Faith


Aura of Resolve. Allies within 10 feet of Arthas cannot be frightened while he is conscious.   Prince’s Command. Allied Lordaeron soldiers and militia within 60 feet who can hear Arthas have advantage on saving throws against being frightened.   Lay on Hands. Arthas has a pool of 40 healing points. As an action, he can touch a creature and restore any number of hit points remaining in the pool. He may spend 5 points from the pool to cure one disease or neutralize one poison affecting the target.   Holy Power. Arthas has a maximum of 5 Holy Power. He begins combat with 2 Holy Power and gains 1 Holy Power when he hits with Judgment, scores a critical hit, or reduces a hostile creature to 0 hit points.   Driven by Duty. When a civilian or allied soldier within 30 feet is reduced to 0 hit points, Arthas gains advantage on his next attack roll before the end of his next turn.

Actions

Multiattack. Arthas makes two Warhammer attacks.   Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 bludgeoning damage plus 4 Holy damage. 1d8+6 bludgeoning plus 1d8 Holy   Judgment. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 Holy damage. If Judgment hits a hostile creature, Arthas gains 1 Holy Power. 2d8+4   Holy Light. Arthas spends up to 3 Holy Power to heal one creature he can see within 30 feet. The target regains 1d8 hit points per Holy Power spent plus 4. 1d8+4   Divine Storm. Arthas spends 2 Holy Power and releases a wave of holy energy. Hostile creatures of his choice within 10 feet must make a DC 15 Dexterity saving throw. On a failed save, they take 18 Holy damage, or half as much on a successful save. 4d8

Bonus Actions

Rally the Line. One ally within 60 feet who can hear Arthas may immediately move up to half its speed or make a saving throw against being frightened.   Holy Light. If Arthas has Holy Power available, he may use Holy Light as a bonus action.

Reactions

Rally the Line. One ally within 60 feet who can hear Arthas may immediately move up to half its speed or make a saving throw against being frightened.   Holy Light. If Arthas has Holy Power available, he may use Holy Light as a bonus action.


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