-
unknown
3
| Traditions | Components | |||
|---|---|---|---|---|
| occult primal | ||||
| Cast | Range | Target | Duration | Saving Throw |
| 2 actions | 30 ft Emanation | - | 1 minute | - |
| Description | You make a series of complex hand signs and slam your hands on the ground and summon the oesophagus of a great toad to overtake your surroundings. All surfaces and unattended objects in a 30 ft emanation become covered with the sticky and pliable insides of a toad and count as difficult terrain. Any items dropped onto one of the surfaces, or any unattended items already covered in the oesophagus, become stuck, taking a successful Athletics check against your Spell DC to pick up. Once per round on subsequent turns, you can Sustain the spell to increase the emanation's radius by 5 feet. You can also Dismiss the spell. Heightened (5th) You Cast a more powerful version of the spell called Toad Stomach Trap. The terrain counts as difficult terrain and hazardous terrain that does 2d6 acid damage as the area fills with stomach acid. Heightened (6th) The acid damage increases by 2d6. Additionally, creatures that spend more than 1 round in the area are exposed to Toad Stomach Poison as detailed below. Toad Stomach Poison (inhaled, poison) Saving Throw Fortitude vs Spell DC Stage 1 2d6 poison damage and the creature is stunned 1 Stage 2 4d6 poison damage and stunned 2 Stage 3 4d6 poison damage and paralyzed (1 round) Stage 4 4d6 poison damage and paralyzed (1 minute) |
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