Cultist
Medium humanoid (any race), any non-good
Armor Class 12
Hit Points 9 (2d8) 2d8
Speed
30ft
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar Melee Weapon Attack: +3 to hit 1d20+3 , reach 5 ft., one creature. Hit: 4 (1d6 + 1) 1d6+1 slashing damage.