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Industry District Background in Dungeons & Dragons 5e

Industry District Background

Overview:

You are living in the Industry quarters. This means you know your way around a factory, maybe a warehouse and maybe you are familiar with the blueprints of a new machine. Whatever your workfield is, you like to help the progress of technology, be it for the advancement of humanity, or just to get some money from one of your inventions.

Skill Proficiencies: Choose 2 from: arcana, athletics, investigation, perception, persuasion, 1 tool of your choice
Lifestyle: Lower class and higher class mixed. Higherups are more commonly highborn, while the highborn will not often show their face among the lower workers
Equipment:

150 GP

1 tool of your choice

Blueprints for a design of your choice

Features:

lvl 1: Mechanical Insight: +1 on checks to figure out how something non-magical works and lockpicking.
Lvl 5: Mechanical Repair +1 to fix broken mechanism, learn the mending cantrip
Lvl 11: Demolition: +1 damage to constructs.
Lvl 17: Mechanical Servant: during a long rest, create a tiny robot that acts as an ally. It can do damage, retrieve items or take actions such as opening doors, patrol or use items, however, it can only take the action it was programmed to do when it was created. It uses it's initiative directly after yours. It has an AC of 8+your proficiency modifier and HP equal to your level+1d20. Attack: ranged (15ft) or melee: +your proficiency modifier to hit. Deals 1d6+your proficiency modifier acid/fire/lightning/force/bludgeoning/slashing/piercing damage. It remains active for 1d4 hours.

Suggested Characteristics:

labourer, logistics employee, foreman, engineer


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