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Harbour District Background in Dungeons & Dragons 5e

Harbour District Background

Overview:

You are living near the

Harbour and are familiar with the waves of the sea and the winds of the air. You have been among pirates and sailors, amongst smugglers and missionaries. You also know your way on deck, on the unstable floor and the rocking of the ship.

Skill Proficiencies: Choose two from: acrobatics, athletics, insight, intimidation, nature, persuasion, slight of hand, water vehicles
Lifestyle: A lot of lower class, some higher class diplomats and traders and such reside here as well.
Languages: One of your choice
Equipment:

150 GP

1 spyglass

Small boat that can seat 4 people

Features:

lvl 1: Sailor’s balance: +1 on saves against falling prone.
Lvl 5: Sailor’s Resilience: +1 saves against being pushed away.
Lvl 11: Sailor’s Tenacity: difficult Terrain is 50% less effective.
Lvl 17: Sailor’s Reflexes: +1 on grapple checks. Grapple as a reaction when you or a target moves out of reach, also counts for forced movement. On a succes, you can either stop all movement, or move together with the target.

Suggested Characteristics:

trader, warehouse employer, fisher, black market employer


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