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Freedom of the Waves in Dungeons & Dragons 5e

Tal'Dorei Campaign Setting Reborn

Freedom of the Waves

3-level Conjuration

Casting Time: Action
Range/Area: 120 Feet
Components: Verbal, Somatic, Material
Materials: A strand of wet hair
Duration: Instantaneous

You conjure a deluge of seawater in a 15-foot-radius, 10-foot-tall cylinder centered on a point within range. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8 bludgeoning damage and fall prone. You can choose a number of creatures equal to your spellcasting modifier (minimum of 1) to automatically succeed on this saving throw.

If you are within the spell's area, as part of the action you use to cast the spell, you can vanish into the deluge and teleport to an unoccupied space that you can see within the spell's area.

If you touch a body of water when casting this spell, you can choose a point within 60 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

Available for: Artificer, Druid, Ranger, Sorcerer

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