Ryoko's Guide to the Yokai Realms
3-level Necromancy
You phase your hand into a creature’s body and attempt to tear away a fragment of its soul. The creature must make a Charisma saving throw. On a failure, it takes 4d10 necrotic damage, you gain temporary hit points equal to half the damage dealt, and you gain advantage on the next attack roll, ability check, or saving throw you make before the end of your next turn. On a success, the creature takes half as much damage, and you don’t gain any benefits. Creatures without souls automatically succeed on this saving throw.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
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