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Kuo-Toa Monitor in Dungeons & Dragons 5e

Homebrew, Monster Manual (5e), 2014, Monster Manual (5.5e), 2025

Kuo-Toa Monitor CR: 3

Medium humanoid (kuo-toa), neutral evil
Armor Class: 13 (Natural Armor, Unarmored Defense)
Hit Points: 65 (10d8 + 20) 10d8+20
Speed: 30 ft , swim: 30 ft

STR

15 +2

DEX

10 +0

CON

14 +2

INT

12 +1

WIS

14 +2

CHA

11 +0

Skills:

Perception +6, Religion +5

Senses:

Darkvision 120 ft., Passive Perception 16

Languages: Undercommon
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Amphibious. The kuo-toa can breathe air and water.

Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Unarmored Defense. The kuo-toa adds its Wisdom modifier to its armor class.

Actions

Multiattack. The kuo-toa makes either two Bone Whip attacks or three unarmed strikes.

Bone Whip. Melee Weapon Attack: +5 to hit, reach 10ft, one target. Hit: 5 (1d4 + 3) slashing damage plus 7 (2d6) lightning damage, and the target's speed is reduced by 10 ft.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) lightning damage, and the target can't take reactions until the end of the kuo-toa's next turn.

Suggested Environments

Any climate; Aquatic, coastal, & Underdark terrain.


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