Homebrew, Ravenloft: Denizens of Darkness (3.5e) 2002
Deception +7, Insight +5, Persuasion +7
Passive Perception 13
Toxic Touch. The aristocrat's skin is extremely poisonous to touch. Any creature that touches the aristocrat's skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 12 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage & 1 point of exhaustion. On a success, the attacker only takes the poison damage.
Rapier. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 7 (1d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 8 (2d4 + 3) slashing damage and the target must make a DC 12 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.
Kiss of Death. Melee Weapon Attack: +5 to hit, reach 5', one willing creature, or a creature that is grappled by the aristocrat, incapacitated, or restrained.Hit: The target must make a DC 12 Constitution throw at disadvantage. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.
Parry. The aristocrat adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Any climate; Urban terrain; The Domains of Dread (Borca)
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