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Ermordenung Aristocrat in Dungeons & Dragons 5e

Homebrew, Ravenloft: Denizens of Darkness (3.5e) 2002

Ermordenung Aristocrat CR: 3

Small to Medium humanoid (human), typically lawful evil
Armor Class: 16 (Breastplate)
Hit Points: 26 (4d8 + 8) 4d8+8
Speed: 30 ft

STR

17 +3

DEX

16 +3

CON

15 +2

INT

14 +2

WIS

16 +3

CHA

20 +5

Saving Throws: Constitution +4, Wisdom +5
Skills:

Deception +7, Insight +5, Persuasion +7

Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:

Passive Perception 13

Languages: Common plus one other language
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Toxic Touch. The aristocrat's skin is extremely poisonous to touch. Any creature that touches the aristocrat's skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 12 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage & 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 8 (2d4 + 3) slashing damage and the target must make a DC 12 Constitution saving throw. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Kiss of Death. Melee Weapon Attack: +5 to hit, reach 5', one willing creature, or a creature that is grappled by the aristocrat, incapacitated, or restrained.Hit: The target must make a DC 12 Constitution throw at disadvantage. On a failure, the attacker takes 9 (2d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Reactions

Parry. The aristocrat adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Suggested Environments

Any climate; Urban terrain; The Domains of Dread (Borca)


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