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Ermordenung Assassin in Dungeons & Dragons 5e

Homebrew, Ravenloft: Denizens of Darkness (3.5e) 2002

Ermordenung Assassin CR: 5

Small to Medium humanoid (human), typically lawful evil
Armor Class: 16 (Studded Leather Armor)
Hit Points: 39 (6d8 + 12)
Speed: 30 ft

STR

16 +3

DEX

19 +4

CON

14 +2

INT

14 +2

WIS

16 +3

CHA

20 +5

Saving Throws: Constitution +5, Wisdom +6
Skills:

Deception +8, Insight +6, Investigation +8, Perception +9, Persuasion +8, Sleight of Hand +7, & Stealth +7

Damage Immunities: Poison
Condition Immunities: Poisoned
Senses:

Passive Perception 19

Languages: Common plus two other languages
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Sneak Attack (1/Turn). The assassin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5' of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Toxic Touch. The assassin's skin is extremely poisonous to touch. Any creature that touches the assassin's skin, including when making unarmed strikes or attacking with natural weapons, must make a DC 13 Constitution saving throw. On a failure, the attacker takes 13 (3d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Actions

Multiattack. The assassin makes two melee attacks.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 9 (2d4 + 4) slashing damage and the target must make a DC 13 Constitution saving throw. On a failure, the attacker takes 13 (3d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Kiss of Death. Melee Weapon Attack: +7 to hit, reach 5', one willing creature, or a creature that is grappled by the assassin, incapacitated, or restrained. Hit: The target must make a DC 13 Constitution throw at disadvantage. On a failure, the attacker takes 13 (3d8) poison damage and 1 point of exhaustion. On a success, the attacker only takes the poison damage.

Bonus Actions

Cunning Action. The assassin can use the Dash, Disengage, or Hide action.

Suggested Environments

Any climate; Urban terrain; Domains of Dread (Borca)


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