Monks of the Way of the Celestial are peacekeepers and protectors of their chosen kin. These monks meditate to achieve a greater understanding of a divine being, granting them the ability to channel celestial energies into their own. These martial defenders are pensive, patient, and understanding, but they offer little mercy when evil intentions are made clear.
The Way of the Celestial originated from the lost city of Hearth as a tribute to the city's guardian couatl protectors. While these teachings are far from common knowledge, there's no telling what small, protected monasteries may still exist after the city's untimely destruction. Regardless of how you come upon this tradition, the wisdom of the celestials guides its every principle.
You can speak telepathically to any creature you can see within 30 feet of yourself. You don't need to share a language with the creature for it to understand your telepathic communications, but the creature must be able to understand at least one language. Your communication doesn't give the creature the ability to respond to you telepathically.
When you touch a creature or hit it with an Unarmed Strike, you can expend 1 Ki Point (no action required) to peer into its soul. Until the end of your next turn, or for 1 minute if you aren't in combat, you are aware of the target's emotions and its most obvious desire. At the GM's option, you may also discern its current number of Hit Points or one piece of the target's history. In addition, you have Advantage on the next attack roll you make against the target before the end of your turn, and you have Advantage on Wisdom (Insight) checks made to interact with the target until this effect ends.
Whenever you hit a creature with an attack granted by your Flurry of Blows, you can use this feature without expending a Ki Point.
You can harness and channel healing energy. As an action, you can touch a bloodied creature and expend 1 or more Ki Points. For each Ki Point you expend, the creature regains 5 Hit Points. This feature can restore a creature to no more than half its Hit Point maximum.
In addition, you can expend 2 Ki Points to cast one of the following spells without a spell slot or Material component: Enhance Ability, Lesser Restoration or Protection From Evil and Good. Your spellcasting ability for these spells is Wisdom.
Your connection to Celestials can be used to expand your mind's reach. You always have the Dream and Scrying spells prepared. Your spellcasting ability for them is Wisdom, and with this feature, you can cast them without expending a spell slot or needing Material components. Whenever you use this feature to cast Dream without expending a spell slot, only you can act as the dream messenger. Once you cast a spell with this feature, you can't cast that spell in this way again until you finish a Long Rest.
In addition, when you make an attack roll with Advantage and hit, you can cause the target to take extra Radiant damage equal to one roll of your Martial Arts die. You can deal this extra damage a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Your energy is perfectly intertwined with both harmful and healing Celestial magic. You gain the following benefits.
Divine Focus: You can use your Stabilizing Focus as a Bonus Action. In addition, when you use your Stabilizing Focus, you can target a Bloodied creature up to 30 feet away from you instead of one you touch.
Limited Flight: You gain a Fly Speed equal to your Speed. This benefit only works in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.
Soul Strike: Your Unarmed Strikes deal an extra 1d4 Radiant damage on a hit.
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