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Homebrew, Monster Manual (5e), 2014, Monster Manual (5.5e), 2025

Swarm of Bats CR: 1/4

Large beast, unaligned
Armor Class:
Hit Points: 22 (4d10) 4d10
Speed: 0 ft , fly: 30 ft

STR

5 -3

DEX

15 +2

CON

10 +0

INT

2 -4

WIS

12 +1

CHA

4 -3

Damage Resistances: Bludgeoning, Piercing, Slashing
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses:

Blindsight 60 ft, Passive Perception 11

Languages: -
Challenge Rating: 1/4 ( 50 XP)
Proficiency Bonus: +2

Echolocation. The swarm can't use its blindsight while deafened.

Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (2d4) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Suggested Environments

Any climate; Hill, mountain, Underdark, & urban terrain.


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