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Monster Manual (5.5e), 2025

Fiend Cultist CR: 8

Medium to Large humanoid, neutral evil
Armor Class: 16 (Breastplate)
Hit Points: 127 (17d8 + 51)
Speed: 30 ft

STR

19 +4

DEX

15 +2

CON

15 +2

INT

12 +1

WIS

18 +4

CHA

10 +0

Saving Throws: Constitution +6, Wisdom +7
Skills:

Perception +7, Religion +4

Senses:

Darkvision 90 ft (unimpeded by magical darkness), Passive Perception 17

Languages: Abyssal, Common, Infernal
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3
by Aurore Folny

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

  • At will: Scorching Ray (at 5th-level), Thaumaturgy
  • 2/day: Fireball (at 6th-level)

Actions

Multiattack. The cultist makes three Pact Axe attacks.

Pact Axe. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.

Reactions

Hellish Rebuke. The cultist casts Hellish Rebuke in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

Suggested Environments

Any climate; Any terrain.


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