Homebrew
Arcana +4, Medicine +7, Nature +4
Darkvision 60 ft, Passive Perception 14
Spellcasting. Charlie's spellcasting ability is Wisdom (spell save DC 15, +7 spell bonus). She has the following spells prepared:
* Can cast each of these spells 1/Day without expending a spell slot.
Potent Cantrips. If cantrips do damage, they do an additional +7 bonus damage.
Cold Iron Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 3 (1d4 + 1) slashing damage. The weapon's damage is considered magical if used against fiend, celestial, or sylvan creatures for the purpose of overcoming resistance/immunity to nonmagical weapons.
1st Turn - Cast Barkskin on herself, fall back to a defensible position, cast Frostbite on an enemy within range.
2nd Turn - Cast Spike Growth to either hit a cluster of enemies or control enemy access on the battlefield. Attempt to set up Merylwyn's Meat Grinder with allies if possible.
3rd Turn - Keep concentration on Spike Growth, keep in a defensible position, cast Frostbite on an enemy within range or Healing Word on an ally.
The Karswell Forest, Mordent (Domains of Dread)
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