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Water Elemental Myrmidon in Dungeons & Dragons 5e

Homebrew, Mordenkainen's Tome of Foes (5e), 2018

Water Elemental Myrmidon CR: 7

Medium elemental, neutral
Armor Class: 18 (Plate Armor)
Hit Points: 127 (17d8 + 51) 17d8+51
Speed: 40 ft , swim: 40 ft

STR

18 +4

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

10 +0

CHA

10 +0

Damage Resistances: Acid, Fire; Bludgeoning, Piercing, & Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses:

Darkvision 60 ft, Passive Perception 10

Languages: Primordial (Aquan) plus one language of its creator's choice
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3
by Filip Burburan

Magic Weapons. The myrmidon's weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three trident attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6). The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

Suggested Environments

Any climate; Coastal, swamp, & underwater terrain; Elemental Plane of Water


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