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Gothic

Fire Novice

Medium humanoid (human),
Armor Class: 12 (Novice robe)
Hit Points: 26
Speed: 30 ft

STR

10 +0

DEX

12 +1

CON

14 +2

INT

16 +3

WIS

14 +2

CHA

10 +0

Proficiency Bonus: 2

The Fire Novice is a 3rd level wizard/Cleric using Intelligence as Spellcasting Ability. Spell atk = 1d20+5 and Spell Save DC = 13. It knows the following spells:

Level Spell Conditions Effect Per higher level
0th (at will) Control Flames, Light Fire bolt 120 ft. 1d10 fire dmg.
1st (4 slots) Featherfall Burning Hands AOE 15-ft cone, DEX Save Fail = 3d6 fire dmg, Suc = 1/2 dmg. + 1d6
Magic Missile Range= 120 ft., always hit, 3 darts 1d4+1 dmg per dart. +1 dart
Sleep Range = 90 ft., 1 min 5d8 HP to sleep within 20 ft. of a point you choose. + 2d8 HP
2nd (4 slots) Dust Devil Conc 1 min, 60 ft., STR Saves, move as Bonus Actions Summon a dust devil and any creature that ends its turn within 5 ft. of it must make the save. Fail = 1d8 bludgeoning dmg and is pushed 10 ft. away, Suc = 1/2 dmg. + 1d8 dmg
Gust of Wind Conc 1 min, AOE line from self 60x10 ft., STR save, triggers on start of creature's turn, change direction of the AOE as Bonus Action Fail = be pushed 15 ft. away in direction dictated by line. Always difficult terrain. Disperses gas, vapor, extinguishes candles, torches. Per higher level
Scorching Ray (Rune) Range = 120 ft., 4 rays 2d6 fire dmg per ray l

Actions

Quarterstaff Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 bludgeoning damage.


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