Gothic
The Fire Novice is a 3rd level wizard/Cleric using Intelligence as Spellcasting Ability. Spell atk = 1d20+5 and Spell Save DC = 13. It knows the following spells:
| Level | Spell | Conditions | Effect | Per higher level |
| 0th (at will) Control Flames, Light | Fire bolt | 120 ft. | 1d10 fire dmg. | |
| 1st (4 slots) Featherfall | Burning Hands | AOE 15-ft cone, DEX Save | Fail = 3d6 fire dmg, Suc = 1/2 dmg. | + 1d6 |
| Magic Missile | Range= 120 ft., always hit, 3 darts | 1d4+1 dmg per dart. | +1 dart | |
| Sleep | Range = 90 ft., 1 min | 5d8 HP to sleep within 20 ft. of a point you choose. | + 2d8 HP | |
| 2nd (4 slots) | Dust Devil | Conc 1 min, 60 ft., STR Saves, move as Bonus Actions | Summon a dust devil and any creature that ends its turn within 5 ft. of it must make the save. Fail = 1d8 bludgeoning dmg and is pushed 10 ft. away, Suc = 1/2 dmg. | + 1d8 dmg |
| Gust of Wind | Conc 1 min, AOE line from self 60x10 ft., STR save, triggers on start of creature's turn, change direction of the AOE as Bonus Action | Fail = be pushed 15 ft. away in direction dictated by line. Always difficult terrain. Disperses gas, vapor, extinguishes candles, torches. | Per higher level | |
| Scorching Ray (Rune) | Range = 120 ft., 4 rays | 2d6 fire dmg per ray | l |
Quarterstaff Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 bludgeoning damage.
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