Archolos
Action Surge (1/Short Rest)
Great Weapon Fighting
Bradlock can reroll 1s and 2s on hit weapon die to use the new roll.
Indomitable (1/Long Rest)
Reroll a failed Saving Throw.
Battlemaster maneuvers
Bradlock knows the following Battlemaster Maneuvers: . These have a DC = 16, with superiority die = d10. Bradlock has 5 Superiority Die for maneuvers.
Great Weapon Master
Bradlock can take a -5 penalty to his attack roll to deal an additional +10 on a hit. Additionally, when he scores a Critical Hit or reduces a creature to 0 HP on his turn, he can make an additional attack as a Bonus Action.
Crossbow Expert
Bradlock ignores the loading property of Crossbows and an enemy being within 5 ft. of him doesn't impose Disadvantage on his Ranged Attack.
Multiattack
Bradlock makes three attacks with his Magic Ore Claymore or his Arbalest.
Magic Ore Claymore (+1)
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d6+5 slashing damage. On a Critical Hit this becomes 5d6+5 slashing damage.
Arbalest
Ranged Weapon Attack: +7 to hit, range 80/300 ft., one target. Hit: 2d6+3 piercing damage. Battlemaster Maneuvers can also be used on this attack.
Disarming attack (-1 Superiority Die)
On a hit,+ 1d10 to damage roll and target must succeed a DC 16 STR Save or drop one item it is holding of Bradlock's choice.
Maneuvering attack (-1 Superiority Die)
On a hit, + 1d10 to damage roll and choose a friendly creature to use its Reaction to move up to half its speed without provoking Opportunity Attacks from the target of your attack.
Second Wind (1/Short Rest)
Heall 1d10+11 HP.
Commander's Strike (-1 ATK, -1 Superiority Die)
Let an ally who can see or hear you make an attack, adding 1d10 to the damage on a hit.
Feinting Attack (-1 Superiority Die)
On the next ATK roll, Bradlock has Advantage. If he hits with this attack, it deals an additional 1d10 damage.
Riposte When an attacker misses you with a Melee Weapon Attack, make a Melee Weapon Attack that deals + 1d10 damage on a hit.
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