You can use this wonder as a reaction when an enemy you can see attacks you. This reaction can be taken after you know the attack roll result but before damage is rolled. Make a Charisma (Deception) check. If the result is greater than the enemy’s attack roll, the attack misses you or you can redirect the attack to a creature within 5 feet of you (the attack roll remains the same). Well-timed misdirection does not function against critical hits.
You must complete a short or long rest to regain the use of well-timed misdirection.
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