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Repel Vermin in Pathfinder 1e

PFRPG Core

Repel Vermin

Insects, spiders, and other vermin stay 10 ft. away.


Abjuration \ \
4-level
Save: none or Will negates, see text
SR: yes

Casting time: 1 standard action
Range: 10 ft
Duration: 10 min/level (Dismissable)
Area: 10 ft radius emanation centered on caster
Componenent: V, S, DF

Description

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.

 

A vermin with HD of one-third your level (or more) can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.


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