You call upon the power of a mighty entity—a god, a great spirit, or a star of fate—and your thrown weapons ignite with spiritual energy.
As an action, make two ranged attacks using thrown weapons. You can draw the weapons as part of this action, and you do not suffer disadvantage for attacking at long range. Each attack deals an additional 1d6 fire or radiant damage.
The additional damage increases to 2d6 at 7th-level paragon and to 3d6 at 15th-level paragon.
You must complete a short or long rest to regain the use of flaming spears.
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