You face the terrible monstrosity that waits to devour you, relying on all your courage and wit to win through.
1st Round: As a bonus action, choose an enemy that is within 60 feet of you. You must be able to hear or see each other. You and the enemy make contested Charisma (Intimidation) checks. If you win the contest, the next noncritical hit you score against the enemy becomes a critical hit. If you do not win the contest, you and the enemy each deal an additional 1d8 damage to the other on damage rolls for the duration of the wonder.
2nd and 3rd Rounds: As a bonus action, make a melee weapon attack against a creature within 5 feet of you. After your attack, the creature can spend its reaction to make a melee weapon attack against you.
You must complete a long rest to regain the use of confront the minotaur.
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