You invoke a furious whirlwind that empowers you and batters your foes.
1st Round: As an action, move up to your speed without provoking opportunity attacks. During this movement, you can make a melee weapon attack at up to three different creatures. Each attack deals an additional 1d6 damage.
2nd Round: As an action, extreme winds sweep around you, out to 20 feet in all directions. Each Large or smaller creature of your choice in this area must succeed on a Strength saving throw or take 4d6 bludgeoning damage and be moved up to 15 feet in a horizontal direction you choose.
3rd Round: As an action, make a melee weapon attack at each creature of your choice within 10 feet of you.
You must complete a long rest to regain the use of the whirlwind descends.
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