You call out to some of your greatest ancestors, whose spirits empower you.
1st Round: As a bonus action, you invoke the warrior. For the duration of the wonder, your weapon attacks deal an additional 1d10 damage, and whenever you hit a creature with a weapon attack, it must succeed on a Strength saving throw or its speed is reduced to 0 until the start of your next turn.
2nd Round: As a bonus action, you invoke the shaman. For the duration of the wonder, your melee weapons gain the thrown (60/180) property, and whenever you deal damage, you can change the type to cold, fire, lightning, or thunder.
3rd Round: As a bonus action, you invoke the legendary hero. Make a weapon attack. If this attack hits, the target must succeed on a Strength saving throw or drop whatever it is holding. If this attack misses, it deals half damage.
Special: You can use the three options in any order, though only once each.
You must complete a long rest to regain the use of awaken the ancestors.
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