Homebrew, Mordenkainen's Tome of Foes (5e), 2018
Darkvision 60 ft, Passive Perception 10
Elemental Nature. An elemental doesn't require air, food, drink, or sleep.
Magic Weapons. The myrmidon's weapon attacks are magical.
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Lightning Strike (Recharge 6). The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.
Any climate; Desert & mountain terrain; Elemental Plane of Air
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