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Air Elemental Myrmidion in Dungeons & Dragons 5e

Homebrew, Mordenkainen's Tome of Foes (5e), 2018

Air Elemental Myrmidion CR: 7

Medium elemental, neutral
Armor Class: 18 (Plate Armor)
Hit Points: 117 (18d8 + 36) 18d8+36
Speed: 30 ft , fly: 30 ft , can hover

STR

18 +4

DEX

14 +2

CON

14 +2

INT

9 -1

WIS

10 +0

CHA

10 +0

Damage Resistances: Lightning, Thunder; Bludgeoning, Piercing, & Slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses:

Darkvision 60 ft, Passive Perception 10

Languages: Primordial (Auran) plus one language of its creator's choice
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3
by Filip Burburan

Elemental Nature. An elemental doesn't require air, food, drink, or sleep.

Magic Weapons. The myrmidon's weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three flail attacks.

Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Lightning Strike (Recharge 6). The myrmidon makes one flail attack. On a hit, the target takes an extra 18 (4d8) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon's next turn.

Suggested Environments

Any climate; Desert & mountain terrain; Elemental Plane of Air


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