You invoke the might of a terrifying dragon. Your eyes glow like molten metal, your voice crackles with power, and spectral dragon wings stretch from your back.
1st Round: As an action, you strike terror into the hearts of your foes. Each creature of your choice within 60 feet of you must succeed on a Wisdom saving throw or become frightened of you for the duration of the wonder. A creature’s speed becomes 0 feet while frightened in this way. It can repeat the saving throw at the end of each of its turns, ending the frightened effect on itself on a success.
2nd Round: As an action, you gain a 40-foot flying speed for the duration of the wonder. You then move up to your speed. At any point along this movement, you unleash a breath attack in a 60-foot cone. Each creature in this area must make a Dexterity saving throw, taking 7d8 fire or lightning damage on a failed save, or half damage on a successful one.
3rd Round: As an action, you make three melee weapon attacks.
Special: You can use the three options in any order, though only once each.
You must complete a long rest to regain the use of spirit of the great wyrm.
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