You make a series of strikes empowered by the spirit of a triheaded mythical beast.
1st Round: As an action, you invoke the ram. Make two melee weapon attacks. On a hit, the target must make a Strength saving throw. On a failed save, the target falls prone, or if it was already prone, it cannot stand up on its next turn.
2nd Round: As an action, you invoke the lion. Make two melee weapon attacks. On a hit, the target must make a Wisdom saving throw. On a failed save, the target is frightened until the start of your next turn, or if it was already frightened, it cannot take any hostile actions on its next turn.
3rd Round: As an action, you invoke the dragon. Make a melee weapon attack against each creature of your choice within 15 feet of you. A creature hit by one of these attacks takes an additional 3d6 fire or lightning damage.
Special: You can use the three options in any order, though only once each.
You must complete a long rest to regain the use of chimera assault.
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