Homebrew
2-level Necromancy
You summon a sickly yellow spectral skull which flies towards a creature. When targeting a non-undead, you make a spell range attack. On hit it deals 3d8 necrotic damage and the creature cannot regain hit points until the end of your next turn. When targeting an undead it instead regains 6d8 hit points.
You cannot target yourself.
AN: Cure wounds at 2nd level heals 4d8+mod, but this is limited to undead only and shoud be stronger even though its at range. Also the flavour of the healing being double should stay.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!