Homebrew
2-level Enchantment
You reach your hand towards a creature which is concentrating on a spell and attempt to disrupt it. Creature must succeed at Intelligence saving throw or have their concentration ended. Feats and abilities which reinforce concentration apply for this saving throw (such is War Caster).
AN: Since its literal stopping their brain from functioning for a moement, Int save makes sense. For better balance a classic concentration check
AN2: Used to have: "Additionally if the creature fails the saving throw it cannot use Verbal component for spellcasting until the end of their next turn." - but it felt too strong.
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