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Flood of Shadows in Dungeons & Dragons 5e

CBT, heavily adjusted

Flood of Shadows

3-level Conjuration

Casting Time: Action
Range/Area: 60 feet
Components: V, S, M
Materials: piece of obsidian glass
Duration: Instantaneous

A 20-foot radius Sphere of gloom erupts from a point you choose within range as shadow energies from the dimension of shadow flood the area. You choose an entity which pushes through into this reality for a horrifying moment creating one of the following effects after which it retreats back. When you cast this spell, choose one of the following options:

  • The Darkness Hides Terrors. Creatures of your choice in the area must make Dexterity saving throws. A target takes 3d8 Psychic damage on a failed save and must use a reaction to move as far away as it can from the point you chose, using the safest route. On a successful save, the target takes half as much damage only.
  • Tomb of Shadows. Creatures of your choice in the area must make Constitution saving throws. A target takes 3d8 Necrotic damage on a failed save and its Speed is reduced by 20 feet for 1 minute. On a successful save, the target takes half as much damage only. After the end of each of their turns, the affected creatures can roll the saving throw again, eding the effect on them.


AN: Renamed from Shadowy Eruption, lowered the damage, drastically reduced cast range and gave the Tomb of Shadows option to repeat the saving throw. - In the CBT iteration it felt way too strong.

At higher levels:

The damage increases by 1d8 for each spell slot level above 3.

Available for: Death Knight

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