Homebrew
5-level Transmutation
You cause youself and everything you are wearing and carrying to become translucent and ethereal. At the start of each of your turns for the duration, you can choose to become incorporeal (no action required). When you do so, you have advantage on Stealth checks, gain resistance to nonmagical bludgeoning, piercing and slashing damage and you can move trhough other creatures and objects as if they were difficult terrain until the end of your turn. If you end the turn inside an object, you are shunted to the nearest unoccupied space taking 1d10 force damage for everything 5 feet shunted.
AN: Original spell Incorporeality could be used on others. For DK flavour it makes sense to be only a self spell.
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