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Monster Chef


Hit Points

Hit Dice: d10 per Monster Chef level
Hit Points at first Level: 10 + Constitution + Proficiency Bonus
Hit Points at Higher Levels: 1d10 + Constitution

Proficiences

Armor: Light Armour
Weapons: Martial Weapons
Tools: Cooks Tools
Saving Throws: Constitution, Inteligence
Skills: Choose 3 from: Arcana, Perception, Animal Handling, Athletics, Investigation, Acrobatics

Overview & Creation

Food is great. Monsters, not so much. Why not combine the two? Well now it has been. Hunt monsters and cook them into delicious meals for the party.   Never go a day without rations again!!!!
 


Class Features

Implement of Monster Slaying     You gain a implement at 1st level. It does 1d10 + Proficiency Bonus damage and increases by 1d10 every 5 levels. If this implement is destroyed or stolen, you can forge one for 30 gp and 10 hours. The implement is a kitchen tool of some kind, and counts as a magical weapon.   Recipes   At 1st level you choose a recipe. You do so again at 4th level .   Improved Cutting   Add your Intelligence bonus to your implement damage bonus.   Boomerang Cutting   Your implement is now also a thrown weapon that comes back to you.
 


Starting Equipment

    [li(a) a martial weapon and a shield or (b) two martial weapons]
    [li(a) a longbow and quiver of 20 arrows or (b) a longsword ]
  1. (a) a priest’s pack or (b) an explorer’s pack
  • Cooks Tools


Spellcasting

You unlock the following spells at these levels:   3rd Level: Branding Smite or Cordon of Arrows   5th Level: Wall of Wind or Wall of Water   7th Level:Arcane Hand or Hold Monster   20th Level:Power Word Heal or Power Word Kill   All 3 per day but 20th level, which is 1 per day


Created by

DONJONhybrid.

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Class Features

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