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Summoned Creature: Goblin Dog

Summoned Creature: Goblin Dog

Goblin Dog CR 1
 
XP —
N Medium celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +1
 
DEFENSE
 
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 [11] (1d8+5) [1d8+7]
Fort +4 [+6], Ref +4, Will +1
Immune disease
SR 6
 
Celestial Resist acid, cold, and electricity 5
 
Fiendish Resist cold and fire 5
 
OFFENSE
 
Speed 50 ft.
Melee bite +2 [+4] (1d6+3 [1d6+5] plus allergic reaction)
 
STATISTICS
 
Str 15 [19], Dex 14, Con 15 [19], Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2 [+4]; CMD 14 [16]
Feats Toughness
Skills Stealth +6
 
SPECIAL ABILITIES
 
Allergic Reaction (Ex)
A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 [14] Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack).
 
Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
 
Smite Evil/Good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
 
Augment Summoning: Items in brackets represent the spell being cast by a character with the Augment Summoning feat.

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